Publications

FUNG Ka Yan, Gabby

PhD in Individualized Interdisciplinary Program

(Human-Computer Interaction)

2024

  • Fung K. Y., Tang K. Y., Lui T. L., Sin K. F., Lee, L. H., Qu, H., & Song, S. (2024). ADPS — A Pre-screening Tool for Students with Dyslexia in Learning Traditional Chinese. IEEE Transactions on Learning Technologies. Link PDF
  • Fung K. Y., Lee, L. H., Sin, K. F., Song, S., & Qu, H. (2024). Humanoid robot-empowered language learning based on self-determination theory. Education and Information Technologies, 1-30. Link PDF

2023

  • Fung, K. Y., Lee, L. H., Hui, P., & Song, S. (2023). Can underprivileged children learn effectively at home? A six-month study of game-based traditional Chinese learning during the pandemic lockdown. IEEE Transactions on Learning Technologies. Link PDF
  • Fung, K. Y., Perrault, S. T., Lee, L. H., Fung, K. C., & Song, S. (2023). Can Students with Dyslexia Learn Independently? A Seven-Week Study of Chinese Character Learning in an Informal Learning Environment. IEEE Transactions on Learning Technologies, 16(5), 619-632. Link PDF

2022

  • Fung, K. Y., Sin, K. F., Wen, Z. A., Lee, L. H., Song, S., & Qu, H. (2022, October). Designing a Game for Pre-Screening Students with Specific Learning Disabilities in Chinese. In Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 1-5). Link PDF
  • Fung, K. Y., Wen, Z. K., Li, H.T., Wang, X. B., Song, S. H. & Qu, H. M. (2022). Designing a Data Visualization Dashboard for Pre-Screening Hong Kong Students with Specific Learning Disabilities. 1-5. 10.1145/3517428.3550361. Link PDF
  • Fung, K. Y., & Fung, K. C. (2022). The Impact of COVID-19 Pandemic on Learning Chinese at Home of Dyslexic Students.Transforming education & strengthening society: Redesigning Pedagogy International Conference 2022: Conference proceedings (pp.209-227). Book. Link PDF

2021

  • Fung, K. Y., Fung, K. C., Aidan, C., & Ching, Y. Y. (2021, December). A Digital Tool to Provide Pre-Screening to Dyslexia in Hong Kong. In 2021 IEEE International Conference on Engineering, Technology & Education (TALE) (pp. 755-761). IEEE. Link PDF

2020

  • Fung, K. Y., & Fung, K. C. (2020, July). HCI Technology with Mastery Learning Approach for Children Learning Chinese Characters Writing in Hong Kong. In 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT) (pp. 226-227). IEEE. Link PDF

2019

  • Fung, K. Y., Fung, K. C., & Wan, S. Y. (2019). Augmented reality and 3D model for children Chinese character recognition-Hong Kong primary school education. In Proceedings of 27th International Conference on Computers in Education, ICCE 2019 (Vol. 1, p. 673). Link PDF
  • R. W. C. Lui, P. T. Y. Lee and K. Y. Fung, “Inquiry Based Learning with Kanban Game”, 2019 IEEE 11th International Conference on Engineering Education (ICEED), Kanazawa, Japan, 2019, pp. 108-112, doi: 10.1109/ICEED47294.2019.8994957. Link PDF

Email

kyfungag@connect.ust.hk

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